![]() So far, so good, right? Now lets look at everything else. The rules for mass combat using Scom are elegent and take up less than a single page. Since the dice and skills remain the same this makes for a simple expansion, and in fact is less than a third the size of the basic rules chapter. You see, you can play combat out with just dice and descriptions and rolls, or you can roll out the hex map and start using action points, facing and. The second System is Scom, which is best summed up as 'tactical combat'. While the chart goes to 60 (12d10) I found nothing to suggest that you will ever toss that many dice. A 2, for example, represents a d4, while a 10 represents 2d10. ![]() Aside from having to look at a chart for a bit to make heads or tails of it, it isn't that bad of an idea. PERFECT HORIZON RPG PDF PLUSIt is a single number, representing the 'median' outcome of a dice roll plus a second number representing a flat bonus. It stands for Half Dice Level, and is partly a notational system. HDL is the primary system, used for all skill checks, stat rolls and every thing else. That's right, there are two systems in this book. HDL is the name for one of the two systems in play here, and describes the basic dice mechanic. More importantly, I can't just point the reader to another familiar game and say 'HDL is like this.', because it simply isn't so. The main book, as we see here, is cheap but attractive enough, and the basics are quickly graspable if you take a few minutes to read the book. HDL is a refreshingly new look at gaming. ![]() ![]() Boyle has done that, what makes it interesting to me is that he has gone completely the opposite of where I would have gone had it been me writing the book. This can range from making some interesting house rules for their favorite system to actually sitting down and knocking out a whole new system to play in. Most gamers seem to have their own ideas about what they would do if they were game designers. ![]()
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